Pierre-Yves Donzallaz studied at the University of Fribourg and finished with a B.A. in Computer Science and Information Management. He has been working on several titles of Rockstar Games as Principal Lighting Artist and Lead Level Artist. Here Pierre-Yves talks about his work on Rockstar’s recent masterpiece Red Dead Redemption 2, the importance of lighting, avoiding the uncanny valley and other challenges.
Frauenfiguren in Games wandeln sich von Sexobjekten zu dynamischen Akteurinnen und werden zunehmend realistischer. Game-Designer Chris Solarski erklärt, warum die Entwicklung in Richtung Fotorealismus oft ins «uncanny valley» führt. Und: Quantic Dreams CEO Guillaume de Fondaumière über «Detroit: Become Human» im Interview.